"Victor is a man obsessed. Enhanced by his own scientific breakthroughs and channeling the incredible power of electricity, he fights to unlock and control the mysteries of life and death."
Victor is a powerful, ranged nuker who sacrifices mobility for high burst damage at long range. His attacks are most effective when used against multiple enemies and he excels at punishing them for grouping up. The more closely enemies are grouped together, the greater Victor’s damage potential.
- Difficulty: Easy
|Primary Attack||A projectile which flies forward in an arc and triggers a small AoE on impact||none|
|Shock Field||Station shield which knocks opponents back and abosorbs incoming projectiles||15s|
|Static Burst||AoE projectile that applies Static Charge, which explodes after any follow up attack||12s|
|Wild Arc||A bolt of electricity which bounces between enemies and buildables, bouncing up to 3 times||16s|
|Maelstrom||A series of lightning strikes in the area in front of him that strikes 4 times, targeting opponents and buildables||30s|
- Successful Procedure - Level 2 - Regen 30 Health per second for 5 seconds for each opponent hit by Wild Arc
- Charged Up - Level 3 - Gains 50 bonus AD while standing inside of Shock Field
- Amped - Level 4 - Bonus 4 m/s Movement Speed while an opponent is affected by Static Charge
- Chain Reaction - Level 5 - Defeating opponents with Maelstrom will reduce it's cooldown by 8 seconds for each opponent defeated
|Jacob's Ladder||Arcing rods of electricity which blast any nearby jumping opponent|
|Turbine||A powerful engine which emits times pulses of electricity which can stun opponents if they do not jump over them|
Abilities more in depthEdit
Primary Attack: Ball Lightning
Victor emits a ball of vicious lightning from his gauntlet that is affected by gravity. The ball lightning explodes on impact or after a certain duration has passed.
Ability 1: Static Burst
Launches an orb of electricity forward at a moderate speed. When the projectile hits something or reaches max range, it explodes, doing AoE damage and applying a stack of Static Charge to each enemy hit. If enemies with Static Charge are hit by any of Victor’s attacks, they trigger Static Discharge (a smaller AoE explosion that does damage but doesn’t apply Static Charge).
Ability 2: Wild Arc
A powerful chain lightning attack that, once it strikes a target, will immediately bounce to the next closest enemy or Buildable if it’s in range. Does not bounce to targets that have already been hit. Wild Arc can bounce up to three times. Automatically aims at enemy closest to player’s forward direction (like the Relic Pass). Bounces prioritize players over Buildables. Can bounce off of allies and friendly Buildables.
Victor unleashes a powerful blast of electricity into the sky, which is then followed by a series of lightning strikes to the ground in front of him. Enemies are targeted first, followed by Buildables. If there are no more valid targets, the strikes hit random locations within the AoE.
Defensive Ability: Shock Field
Victor plunges his gauntlet into the ground and charges his immediate surroundings, creating a field of electromagnetic energy around him that shocks enemies and knocks them back. Field remains active for a limited duration and Victor can move and attack while inside. Blocks projectiles but not AoEs or melee attacks with long range.
Dual lightning rods, with arcs of electricity between them that move vertically. Any opponent that jumps (or otherwise becomes airborne) while near the Jacob’s Ladder is instantly struck with a blast of electricity, dealing damage and knocking them down. Targets the closest enemy and has a cooldown between shots.
An electrical engine that emits an expanding wave of electricity, stunning any opponents that touch it. The wave can be jumped over. This can be used as great protection for Jacob’s Ladder.